Portfolio | SH Liu | rarakasm

Stuff I've worked on in the past. If you'd like to know some further details which are not presented here, feel free to contact me.

Personal Website

2021
Yep. This one.
WebReact.jsGatsby.jsNetlify CMSGraphQLJavaScript
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HeadBlaster

SIGGRAPH '20 Technical Paper
2020
A wearable approach to simulating motion perception using head-mounted air propulsion jets
AcademicHCIVRGameUnityC#Arduino
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WalkingVibe

CHI '20 Paper
2020
Reducing virtual reality sickness and improving realism while walking in VR using unobtrusive head-mounted vibrotactile feedback
AcademicHCIVRUnityC#Arduino
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Mutineers

2020
A low poly western-dystopian top-down arena survival shooter with modular weapon/skill system and local coop
CourseworkGameUnrealC++
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PhantomLegs

IEEE VR '19 Conference Paper
2019
Reducing virtual reality sickness using head-worn haptic devices
AcademicHCIVRUnityC#Arduino
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BetterOf

2018
Android app prototype of an online platform for tracking cosmetics usage, rating cosmetic products and sharing knowledge
UI/UXMobileAndroidFirebaseJava
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Plasma Pursuit

2017
A Kinect-based rhythm game with scoreboard and local versus mode
CourseworkGameKinectUnityMySQLC#
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Cyberstryker

2017
A geometrical cyberpunkish top-down looter shooter with strategic elements
CourseworkGameUnityC#
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Tattoo Decision

2016
A web platform to promote tattoo culture, for tattooists to show their work, and for potential customers to find their new favorite tattooist
CourseworkWebFirebaseJavaScript
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Web Interactive Sequencer

2016
An interactive web application for a unique in-person music collaboration experience supporting up to 16 players
CourseworkWebNode.jssocket.ioMidiJavaScript
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Digital Assault

2016
A feature-rich 2D vector tower defense game with various turret/enemy types, skill trees and buff/debuff system
CourseworkGameProcessing
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